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Advance Wars Days of Ruin Reviewed
Posted by Johnathan W, 289 days ago
 Rating Preview
 Fun Factor
 9.0 
 Graphics
8.0
 Sound
7.7
 Multiplayer
8.3
 Single Player
7.9
 Controls
8.5
Advance Wars Days of Ruin (DOR) for the Nintendo DS is a combined twist of mature warfare along with cartoonist characters all in one. This combination alone makes (DOR) definitely unique compared to other war games on the market. Despite the appearance of (DOR) the game play and objectives are still very much like most other war games in that the main goal is simply to command and conquer. The two-fold combination feature of (DOR) seems to provide a strategy that is appealing to gamers of all ages which can never be considered anything less than positive for the gamers and of course its developers.
(DOR) begins after the earth is struck by a meteor which in return had disastrous effects and pretty much destroys the entire world and almost its entire population in every form being virtually now extinct. The devastation that occurred has reached unbelievable levels and the world is left in total ruin. With this all being said being a survivor after this event can be considered to some a blessing and to others a misfortune in knowing how hard it’s going to be to an attempt to survive and if you do, what lies ahead if it’s even possible. The land has been almost totally burned and is covered with ash dust.   Many areas are still burning and with the thick lingering smoke that’s hiding the sun and also destroying the atmosphere has turned the world into a dark, cold dangerous place. Despite the extent of devastation some decent individuals besides yourself of course did survive, but unfortunately and as equally so did some bad. Fortunately for the evil individuals this type of atmosphere (despite how dreary it is) still provides a solid structure for crime.
(DOR) is the fourth game in its series and did experience several changes in its game play options, including its characters. (DOR) has seven main characters and the leading three being Brenner the commander, Will the key member, and Lin, Wills’ companion, being second in command, and who specializes in intelligence collection.   (DOR) has a total of 26 missions (and 30 trial missions) in which the battle to survive and help others can be carried out by land, air, and sea forces. Some of the changes for (DOR) where much needed but really any change in a sequel game series is simply going to be praised by some and criticized by others and there is no getting around it. Some game options have been totally removed and others are simply exchanged for others in hopes that they are better in some form. I personally feel that the only option that can be added to any game that almost guarantees a positive aspect is by simply adding variety. It doesn’t matter what type of game or what age group the game is directed toward or even what number in a series, variety (especially for repeated series) provides change and helps prevent boredom which is a success factor when it comes to an item like video games that require long hours of one’s attention. To list a couple that have been removed just in case you’re wondering, first off is the duel screen battles and the duel strike commanding officer powers offered in previous versions. Also removed was having the ability to shop and unlock characters and maps with points you had earned during single player games. Most options as I mentioned before are usually just replaced by others or the play all together changes in a manner in which the prior option no longer seems to work well with so the games layout or goals are changed by the developers. (DOR) also expanded their maps providing for greater variety and new play for their Advance War return players.
Depending on the number of players in (DOR), the number of maps available will change. (DOR) has hundreds of maps of which 28 are classic and are totally free and require nothing to be able to use. Within these hundreds of maps players will experience totally new graphics and terrains of all sorts within this now total wasteland world. The terrain alone will provide the player with a large variety of strategy options for hiding within the ruins no matter what force you are using on land, air or sea. Probably the best new feature in (DOR) is being able to play Wi-Fi multiplayer now. Players can now build their own map profiles and together can engage in custom play and chat. This option has long been awaited especially by its Advance War veteran players and its use alone definitely allows for more variety and extended play time. 
Graphics and menu setup in (DOR) are definitely lacking in several aspects. The cartoon look alone even has a "boxy" appearance for its characters and they definitely also lack detail. Some of the menus and screens when displayed are very cluttered looking and contain too much information for the given space. Just having to try to read through some these and sort them out gets aggravating and takes away from actual play time. Some of this cluttering and menu setups could have definitely been improved if more time had been provided during the development stages. I do have to keep telling myself that this is a DS game and that it really can’t be compared to most console games and their quality. After that being said, I have to say that (DOR) is definitely worth being added to any Nintendo DS game collection especially now since it has the new added Wi-Fi connection ability which definitely gave this game the extra boost that it so desperately needed to still stay in the running for worthwhile games.
Advance Wars Days of Ruin (DOR) for the Nintendo DS is a combined twist of mature warfare along with cartoonist characters all in one. This combination alone makes (DOR) definitely unique compared to other war games on the market. Despite the appearance of (DOR) the game play and objectives are still very much like most other war games in that the main goal is simply to command and conquer. The two-fold combination feature of (DOR) seems to provide a strategy that is appealing to gamers of all ages which can never be considered anything less than positive for the gamers and of course its developers.
(DOR) begins after the earth is struck by a meteor which in return had disastrous effects and pretty much destroys the entire world and almost its entire population in every form being virtually now extinct. The devastation that occurred has reached unbelievable levels and the world is left in total ruin. With this all being said being a survivor after this event can be considered to some a blessing and to others a misfortune in knowing how hard it’s going to be to an attempt to survive and if you do, what lies ahead if it’s even possible. The land has been almost totally burned and is covered with ash dust.   Many areas are still burning and with the thick lingering smoke that’s hiding the sun and also destroying the atmosphere has turned the world into a dark, cold dangerous place. Despite the extent of devastation some decent individuals besides yourself of course did survive, but unfortunately and as equally so did some bad. Fortunately for the evil individuals this type of atmosphere (despite how dreary it is) still provides a solid structure for crime.
(DOR) is the fourth game in its series and did experience several changes in its game play options, including its characters. (DOR) has seven main characters and the leading three being Brenner the commander, Will the key member, and Lin, Wills’ companion, being second in command, and who specializes in intelligence collection.   (DOR) has a total of 26 missions (and 30 trial missions) in which the battle to survive and help others can be carried out by land, air, and sea forces. Some of the changes for (DOR) where much needed but really any change in a sequel game series is simply going to be praised by some and criticized by others and there is no getting around it. Some game options have been totally removed and others are simply exchanged for others in hopes that they are better in some form. I personally feel that the only option that can be added to any game that almost guarantees a positive aspect is by simply adding variety. It doesn’t matter what type of game or what age group the game is directed toward or even what number in a series, variety (especially for repeated series) provides change and helps prevent boredom which is a success factor when it comes to an item like video games that require long hours of one’s attention. To list a couple that have been removed just in case you’re wondering, first off is the duel screen battles and the duel strike commanding officer powers offered in previous versions. Also removed was having the ability to shop and unlock characters and maps with points you had earned during single player games. Most options as I mentioned before are usually just replaced by others or the play all together changes in a manner in which the prior option no longer seems to work well with so the games layout or goals are changed by the developers. (DOR) also expanded their maps providing for greater variety and new play for their Advance War return players.
Depending on the number of players in (DOR), the number of maps available will change. (DOR) has hundreds of maps of which 28 are classic and are totally free and require nothing to be able to use. Within these hundreds of maps players will experience totally new graphics and terrains of all sorts within this now total wasteland world. The terrain alone will provide the player with a large variety of strategy options for hiding within the ruins no matter what force you are using on land, air or sea. Probably the best new feature in (DOR) is being able to play Wi-Fi multiplayer now. Players can now build their own map profiles and together can engage in custom play and chat. This option has long been awaited especially by its Advance War veteran players and its use alone definitely allows for more variety and extended play time. 
 
Graphics and menu setup in (DOR) are definitely lacking in several aspects. The cartoon look alone even has a "boxy" appearance for its characters and they definitely also lack detail. Some of the menus and screens when displayed are very cluttered looking and contain too much information for the given space. Just having to try to read through some these and sort them out gets aggravating and takes away from actual play time. Some of this cluttering and menu setups could have definitely been improved if more time had been provided during the development stages. I do have to keep telling myself that this is a DS game and that it really can’t be compared to most console games and their quality. After that being said, I have to say that (DOR) is definitely worth being added to any Nintendo DS game collection especially now since it has the new added Wi-Fi connection ability which definitely gave this game the extra boost that it so desperately needed to still stay in the running for worthwhile games.
Advance Wars Days of Ruin (DOR) for the Nintendo DS is a combined twist of mature warfare along with cartoonist characters all in one. This combination alone makes (DOR) definitely unique compared to other war games on the market. Despite the appearance of (DOR) the game play and objectives are still very much like most other war games in that the main goal is simply to command and conquer. The two-fold combination feature of (DOR) seems to provide a strategy that is appealing to gamers of all ages which can never be considered anything less than positive for the gamers and of course its developers.
(DOR) begins after the earth is struck by a meteor which in return had disastrous effects and pretty much destroys the entire world and almost its entire population in every form being virtually now extinct. The devastation that occurred has reached unbelievable levels and the world is left in total ruin. With this all being said being a survivor after this event can be considered to some a blessing and to others a misfortune in knowing how hard it’s going to be to an attempt to survive and if you do, what lies ahead if it’s even possible. The land has been almost totally burned and is covered with ash dust.   Many areas are still burning and with the thick lingering smoke that’s hiding the sun and also destroying the atmosphere has turned the world into a dark, cold dangerous place. Despite the extent of devastation some decent individuals besides yourself of course did survive, but unfortunately and as equally so did some bad. Fortunately for the evil individuals this type of atmosphere (despite how dreary it is) still provides a solid structure for crime.
(DOR) is the fourth game in its series and did experience several changes in its game play options, including its characters. (DOR) has seven main characters and the leading three being Brenner the commander, Will the key member, and Lin, Wills’ companion, being second in command, and who specializes in intelligence collection.   (DOR) has a total of 26 missions (and 30 trial missions) in which the battle to survive and help others can be carried out by land, air, and sea forces. Some of the changes for (DOR) where much needed but really any change in a sequel game series is simply going to be praised by some and criticized by others and there is no getting around it. Some game options have been totally removed and others are simply exchanged for others in hopes that they are better in some form. I personally feel that the only option that can be added to any game that almost guarantees a positive aspect is by simply adding variety. It doesn’t matter what type of game or what age group the game is directed toward or even what number in a series, variety (especially for repeated series) provides change and helps prevent boredom which is a success factor when it comes to an item like video games that require long hours of one’s attention. To list a couple that have been removed just in case you’re wondering, first off is the duel screen battles and the duel strike commanding officer powers offered in previous versions. Also removed was having the ability to shop and unlock characters and maps with points you had earned during single player games. Most options as I mentioned before are usually just replaced by others or the play all together changes in a manner in which the prior option no longer seems to work well with so the games layout or goals are changed by the developers. (DOR) also expanded their maps providing for greater variety and new play for their Advance War return players.
Depending on the number of players in (DOR), the number of maps available will change. (DOR) has hundreds of maps of which 28 are classic and are totally free and require nothing to be able to use. Within these hundreds of maps players will experience totally new graphics and terrains of all sorts within this now total wasteland world. The terrain alone will provide the player with a large variety of strategy options for hiding within the ruins no matter what force you are using on land, air or sea. Probably the best new feature in (DOR) is being able to play Wi-Fi multiplayer now. Players can now build their own map profiles and together can engage in custom play and chat. This option has long been awaited especially by its Advance War veteran players and its use alone definitely allows for more variety and extended play time. 
Graphics and menu setup in (DOR) are definitely lacking in several aspects. The cartoon look alone even has a "boxy" appearance for its characters and they definitely also lack detail. Some of the menus and screens when displayed are very cluttered looking and contain too much information for the given space. Just having to try to read through some these and sort them out gets aggravating and takes away from actual play time. Some of this cluttering and menu setups could have definitely been improved if more time had been provided during the development stages. I do have to keep telling myself that this is a DS game and that it really can’t be compared to most console games and their quality. After that being said, I have to say that (DOR) is definitely worth being added to any Nintendo DS game collection especially now since it has the new added Wi-Fi connection ability which definitely gave this game the extra boost that it so desperately needed to still stay in the running for worthwhile games.
 Our Rating for Advance Wars Days of Ruin Reviewed
9.0
Fun Factor
8.0
Graphics
7.7
Sound
8.3
Multiplayer
7.9
Single Player
8.5
Controls
8.3
Overall
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